Monday, 19 October 2015

Rationale

For this assignment I chose to redesign the character Feyd, and recreate his living environment using a cyber aesthetic. I have focused his design around a Dune related animation which is why his hair is able to be extremely long.

For the design of Feyd I was working around the idea that he is an arrogant and sneaky character with a toxic personality. I researched designs and armour based around the shapes of scorpions and crabs and ended up using a scorpion design which is implied by some of the spikes and carapace shapes within the armour. The patterning is from a posionous frog which further emphasises this. I also felt the scorpion design might work better in the desert setting with similar colours and patterning for camoflage.
In addition, on Feyd’s back is a module that delivers power to his armour to give him extra strength (explained on the detailed elevation page). I felt like because I made him more of an agile looking character that the suit modification could make up for his possible lack in physical strength. This also adds to the ‘cyber’ aspect of his suit.

In relation to the environment I designed it with furniture that contains an angular or spiky look to match some of Feyd’s armour.  Its also somewhat industrial looking with pipes and wires relating back to the ‘cyber’ theme. There are a few plants in the scene which may reflect a calmer or more contemplative side of Feyd’s personality. He also keeps a large computer in the room which is used for various things including charging his suit.


Feyd - Final Designs

Here is my final design of Feyd, with some minor iterations to his armour. It contains carapace like pieces that could be taken from worms or creatures that possibly live on Giedi Prime or some other synthetic material. I imagined his skinsuit being leathery, parts of his armour being metal and some scorpion like bits being either taken from beasts or they could be hammered and shaped metal. He keeps a power pack on his suit also (explained below):




Environment finals - Night and Day!

Here I considered what detailing would be different depending on the time of day. For the first image I made it day time with sunlight streaming through the windows near the bed and the lights off except for the computer. The daylight I imagined being something of a more red or orange hue rather than earthly daylight. Perhaps the planet has a redder sun:


For the night time scene I imagined the lights being yellowish but the room an overall blue hue, and the night would be darker and more Earth-like. The windows look darkened and the lights on the walls are now on:


Environment Details + Final version

After finishing up the details on the environment to a tonal version, I started working on what parts of the picture would be my environment detailed versions:

In the first panel I focused on the detailing around Feyd's computer which he uses to charge his suit and for general computing stuff. The brush for the circuitry on the screen is from here: http://sinfulgothic.deviantart.com/art/cyber-brushes-27666380

Here is my final image for the environment detailing. The second detailing is focused on the design of Feyd's bed. I went for a spidery design on it going with the theme of scorpions and spiders. I wanted to make this a special detail because I felt like the bed frame had an interesting look but lacked detail on a distance.

Environment working - Feyd's room

After numerous tries of working out the perspective I decided to mock up Feyd's room in Sketch up and draw over it for reference:


After some drawing and adding textures the room looks like this, I also considered how to make the furniture look to suit Feyd's personality/cyber theme:


Reiteration of Feyd's design

After talking with the lecturers and a guest designer from Weta, I focused on making Feyd's armour a bit more functional with straps and so forth:


I still feel like the design is not quite there, but I'm close to having made a final decision on it.

Saturday, 17 October 2015

Tuesday, 6 October 2015

Armour research

here I've just looked at some images of armour that fits closer with my designs to get an idea of how it could fit on the body and be removed via straps or ziplines etc:

Cyber armour:






Monday, 5 October 2015

3 Character Concepts

Here are 3 of my developed concepts, firstly the original sketches:



I coloured them in for the presentation day:
For the final design I will research the armour strapping  bit more, the colouring worked well for a villainous character so I will keep it in the same spectrum. There are elements of both the crab and scorpion design that work well as armour so I might just mix bits and pieces from both for the final armour and give it a nice texture and tiger striped look (seen on some scorpions).

Character armour refs

I gathered some references for my costuming on Feyd (mech, scorpion and crab):




Environment workings

I did a couple of sample environments as I'm trying to learn to mockup environments faster. The first one was a 'meh' attempt with just some random photobashed pictures and patterns in SAI. This was sort of based around the scene where Feyd and Glossu are meeting the Baron in his 'medical' room:


I started messing around with different brushes and this one was done in Photoshop, its the same room or could possibly be Feyd's bedroom quarters. I was playing around with having some plants in the room too for a kind of semi organic and cyber mix. I'm still unsure whether to continue with this space:

I think I will aim to recreate Feyd's living quarters with possibly something in the scene like a hobby he has or a pet he owns to make it a little more relatable.